bend studio
DAYS GONE
THE STORY
Set in the beautiful, volcanic scarred high-desert of the Pacific Northwest, Days Gone is an open-world action-adventure game where you play as Deacon St. John, a Drifter and bounty hunter who would rather risk the dangers of the broken road than live in one of the “safe” wilderness encampments. The game takes place two years after a global pandemic has killed almost everyone, but transformed millions of others into what survivors call Freakers – mindless, feral creatures, more animal than human but very much alive and quickly evolving. Skills learned in his prior life as an outlaw biker have given Deacon a slight edge in the seemingly never-ending fight to stay alive. But will it be enough?
MY WRITING
RIP SERMONS
The radio broadcasts from the enigmatic RIP cult leader, Carlos. This is collectible from the game and is broadcasted throughout Iron Butte, RIP’s territory. Players can hear the audio from these broadcasts as they explore the open world, and collect them by destroying the speakers they’re playing from.
These sermons were written to help players understand the RIP cult.
Download the script HERE.
CHARACTER COLLECTIBLES
Collectibles belonging to the game’s characters.
Players can find these by exploring populated areas and examining objects close to the other characters.
These collectibles were written to give players insight into Days Gone’s diverse cast of characters, and the experiences they lived prior to the end of society.
Read the Character Collectibles here.
HISTORICAL MARKERS
Collectibles relating to unique history of the Farewell Wilderness.
Players can pick these up by looking for rocks and plaques around the open world, placed there back when people still honored historical sites.
These collectibles were written to show players a real piece of Central Oregon and Pacific Northwestern History.
Read the historical markers here.
TOURISM COLLECTIBLES
Collectibles in remembrance of the once-thriving population of Central Oregon.
Players can pick these up by scouring abandoned towns and homes around the open world.
These collectibles were written to give players a sense of the world that was, prior to the end.
Read the Tourism Collectibles here.