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    <loc>http://phantom.cafe/portfolio/digital-games</loc>
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    <lastmod>2019-06-01</lastmod>
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      <image:title>digital games</image:title>
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      <image:title>digital games - ALIEN ACADEMY</image:title>
      <image:caption>Design by Vanessa Briceño, Char George, and Elyse Lemoine Role: Artist, Animator, Game Designer, Sound Design (minor) Download the current build: MAC (BETA). Alien Academy is a fast-paced, light-hearted, social- and time-management game where you run an imaginary boarding school for aliens in the pages of your very own school notebook. As the headmaster or headmistress of this prestigious academy, you are tasked with keeping the school running as smoothly as possible. Direct your students around the school and make sure they’re making friends and staying out of trouble! Delinquent, unhappy aliens might just fire you themselves! Alien Academy is a second year MFA thesis project from the NYU Game Center. It was developed over the course of 9 months, and is currently in beta. We developed Alien Academy in Unity 4.6, and began the project in May 2015, finishing in early-beta in May 2015. Follow the development blog for news. NOTE: In the current build, once the player gets halfway through day 2, the game enters free play mode. You can then explore the game and the aliens without worrying about getting them to class! If you want to replay, quit the game and then start again. There are some known bugs that will be fixed in the future.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427336599543-OJ305GMAEWVFEQATGAWR/hungry-hungry-heroes.png</image:loc>
      <image:title>digital games - HUNGRY HUNGRY HEROES</image:title>
      <image:caption>Design by Matthew Chen, Elyse Lemoine, Leandro Ribeiro, and AP Thomson Role: Artist, Designer (projectile vomiting, items, characters), Producer Watch the video here. Download the current build: Mac OSX. Once upon a time, a poor girl and her mother received a magical gift – a Little Pot that could produce endless sweet porridge at the utterance of the magic words “Little Pot, Cook.” But, one day, the mother forgot the words to make the porridge stop and their small town was flooded with sweet porridge. With the town in peril, three heroes – Industrious Olga, Tremendous Johann, and Revolting Werner – must rise to the occasion and eat their way through the town to stop the Little Pot from covering the world in sweet porridge! Hungry Hungry Heroes is a single player strategy game about cooperative eating and tactical puking. Take control of the three heroes – Olga, Werner, and Johann – and eat your way through the various levels and campaigns to stop the Little Pot in its sweet, sticky tracks! Done in 4 months (February – May 2014) for Game Studio 2 at the NYU Game Center, using Unity. This is a single-player strategy game best played on iOS devices (iPad and iPhone). Based on the non-digital game, the Great Porridge Purge by Elyse Lemoine, Josh Raab, and Geoffrey Suthers (done for Game Design 1).</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427336603836-6RAM285FF1H0X529XNAX/screen-shot-2014-01-08-at-12-52-44-pm.png</image:loc>
      <image:title>digital games - RMS RUMBLE</image:title>
      <image:caption>Design by Elyse Lemoine, James Marion, Leandro Ribeiro, and AP Thomson Role: Artist, Animator, Designer Watch the video here. Download the current build: Mac OSX | Windows RMS Rumble is a tragically romantic combat sport about “rearranging deck chairs on the sinking Titanic.” So with little time left and nothing left to lose – except your life – compete against your lover for who can get the most deck chairs on their side of the ship before it sinks! And when it does, you can go down knowing that you were a true King of the World. Done in 5 weeks (November – December 2013) for Game Studio I at the NYU Game Center, using Unity. This is a two-player fighting game best played with XBOX 360 gamepads.</image:caption>
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      <image:title>digital games - THE FAMILY GHOST</image:title>
      <image:caption>Written and Designed by Elyse Lemoine Play the Game here. “It’s Christmas Eve and you’re sitting in your childhood bedroom, still wearing the heavy scarf and coat you came in with. At the foot of the bed is your carry-on, loaded with just enough clothes to last you through the few days of your Christmas holiday. This is the first time you’ve spent Christmas with your parents in a long time; the last four had been spent with your partner of six years. This year, however, you find yourself single and still feeling the pain of your recent break-up…” The Family Ghost is a ChoiceScript game about being queer, going home for Christmas, and all of the struggles that come with dealing with family.  You play a young twenty-nine year old sous chef named Sawyer Anne McLeod, whose parents love her, but don’t necessarily understand her.  Navigate a family Christmas Eve dinner while making choices and experiencing the outcomes.  Will you make the best of a strained but familiar situation, or will Christmas end in tears and anger? Done in 3 weeks (February 2014) for Narrative Game Studio at the NYU Game Center using ChoiceScript.  This is a single player choose your own adventure game that can be played in 15 – 20 minutes.  Needs an internet connection and a web browser to play.  (Chrome and Firefox preferred.)</image:caption>
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      <image:title>digital games - #adderhouse2014</image:title>
      <image:caption>Written and designed by Elyse Lemoine Play the Game here. #adderhouse2014 is an Inform7 game about a sixteen-year-old dudebro, Chad (@harshrealm22), livetweeting his way through a haunted house.  Armed with only a flashlight and his cellphone, Chad must make his way through a haunted house as a part of a triple dog dare, all while being harassed by a ghost and teased by his friends.  Input actions and help Chad explore the house in order to solve the mystery of the vengeful ghost of the Adder House and make it out alive. Done in 4 weeks (March 2014) for Narrative Game Studio at the NYU Game Center using Inform 7.  This is a single-player input text adventure game that can be played in 10 – 20 minutes.  Needs an internet connection and a web browser to play (can be played on iPad or iPhone).</image:caption>
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      <image:title>digital games - LAP CAT</image:title>
      <image:caption>Design and Art by Elyse Lemoine Who doesn’t love petting cats?  The feel of their soft fur between your fingers, the relaxing rumbling of their purrs, and the grace of their attention, which impossibly hard to hold.  And all of that at the tips of your fingers?  Well, an iPhone may not be able to give you the love that a real cat can, but at least it won’t be getting up and walking away just when you’re getting into the petting groove!  Lap Cat is a cat petting simulator for the iOS: a relaxing way for us cat people to get our cat petting fixes when our feline friends are trapped at home (enjoying their solitude). This project was developed in 3 weeks in Unity 4.6 for Code Lab II at the NYU Game Center.   While this is a cute project, I hope to develop it further outside of this class, aiming for a fully polished iOS build sometime in 2015. Prototype Build soon to come.</image:caption>
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      <image:title>digital games - SHADE</image:title>
      <image:caption>Design by Nolan Filter, Sigursteinn Gunnarsson, Elyse Lemoine, and Zack Zhang Role: Designer, Puzzle Designer, Sound Designer Download the current build here: Windows In Shade, the main character is a young girl who’s become the recent target of a serial killer.  After being choked and hanged, her angry spirit – or shade, if you will – comes back with the vengeance in the form of her shadow.  Cutting herself loose from the noose she’s hanging from, the Young Girl must manipulate the shadows and light around her in order to move across the wall to the end of the room, where her murderer awaits. Shade is a point and click adventure game where the player takes control of the spirit of a recently murdered young girl, who takes her agency back into her own hands in order to seek her revenge.  Using no dialogue and audio-visual feedback only, the player must manipulate the light and the shadows of the young girl’s world in order to solve the puzzle and release herself from her prison. Shade was developed in five weeks (April – May 2014) for Narrative Studio at the NYU Game Center.  It was made in Adventure Game Studio as a part of an assignment that required use of the engine, as well as point and click mechanics.</image:caption>
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      <image:title>digital games - BEACON</image:title>
      <image:caption>Design by Elyse Lemoine, Maria Jose Saint Martin, and Winnie Song Role: Designer, Producer, Sound Designer Watch the video here. Download the prototype: Windows. In a world where the lights have gone out, one girl has taken it upon herself to power up the city.  Using her flashlight and jar, she must go out into the dark night, catching as many fireflies as she can before the sun comes out.  But beware the gadflies – to them, fireflies are a delicacy!  And without those fireflies, the city’s power is in danger… Done in 2 days (September 2013) for the Code Liberation Game Jam in September 2013, using GameMaker Studio.</image:caption>
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  <url>
    <loc>http://phantom.cafe/portfolio/board-games</loc>
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    <priority>0.75</priority>
    <lastmod>2019-06-01</lastmod>
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      <image:title>board games</image:title>
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      <image:title>board games - WOLFTOWN</image:title>
      <image:caption>Design by Vanessa Briceño, Charles George, Sigursteinn Gunnarsson, Elyse Lemoine, Geoffrey Suthers, and AP Thomson Role: Designer (character powers, map design, card balance, narrative) The Blood Moon is nigh! In Wolftown, players take on the roles of werewolf pack leaders competing for the favor of the wolf god, Fenrir. Using a strange yet sleepy American town as the stage for their contest, players must earn favor from Fenrir by sacrificing worthy werewolves upon their altars, constructing unholy symbols out of territorial markings, and killing innocent townspeople just to prove the dominance of their packs. To accomplish these tasks, players need to expand their werewolf packs by recruiting additional werewolves from a set of townspeople. These newly recruited wolves provide power and influence; when they’re promoted to the sidekick of the pack leader, these wolves also provide additional benefits. While this newly acquired pack has its uses, they can better serve you as sacrifices for Fenrir. As players collect townspeople for their pack, they must also sacrifice them upon their altar to curry favor with their wolf god. The first player to place six sacrifices, be they blood-stained or territorial, has triggered the Blood Moon, and only the pack with the most points of favor can become the true favorite of the god of wolves. Players must beware, for the night of the Blood Moon when Fenrir makes his judgement can approach quickly and without warning once the all potential sacrifices have entered the town. (This game was done in 6 weeks (November – December 2013) for Game Design I at the NYU Game Center.)</image:caption>
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      <image:title>board games - PANDEMONIUM</image:title>
      <image:caption>Design by Vanessa Briceño, Misha Favorov, Elyse Lemoine, and Geoffrey Suthers If you’ve never been lost in time and space, then you clearly haven’t messed with the space time continuum long enough, and you’re hardly a Warlock worth your salt.  It’s a pity that the spell you messed so spectacularly sent you to another realminstead, considering how full of angry demons it is.  All of which seem to be more than a little mad that you and the other warlocks you dragged in with you seem to be intruding on their space.  Either that, or they just haven’t tasted human flesh in quite some time.  (You have a feeling it’s definitely the latter.) But hey, you’re a Warlock.  You deal with demons constantly.  Just never in their own realm.  And never with the threat of the Archdemon being summoned to swoop in and viciously rip your soul from your body.  With its bare claws. There’s one ray of hope at the end of this, however.  You can leave, you’ll just have to kill the Archdemon to do it.  Not too hard, right?  This place is full of raw miasmic energy and felling a demon will reward you with considerable power.  You just have to survive their onslaught first. Piece of cake! Welcome to Hell.  The order of the day: Pandemonium. (Pandemonium was developed in five weeks (October – December 2014) for Board Game Design (taught by guest professor Rob Daviau) at the NYU Game Center.)</image:caption>
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      <image:title>board games - BANDIT KINGS</image:title>
      <image:caption>Design by Misha Favorov, Char George, Maria Saint Martin, Elyse Lemoine, and Josh Raab Welcome to Bandit Kings. In this game of brute strength and nefarious cunning, you lead a band of pirates, thieves, and other assorted ne’er-­‐do-­‐wells in a search for glory and treasure.  As captain of this band, you challenge other bandit groups, assaulting and scamming their crew for gold, and exchanging your crew for theirs! During play, you get to exchange cards with your opponent, and when the match ends you keep whatever cards you end up with – after all, for a true bandit, switching sides is par for the course.  To get started, you first assemble your bandit crew. Then, you can take them wherever you go in search of opponents to challenge. By exchanging crewmembers with other players during play, your deck is always changing, allowing your crew to grow in different ways – whether it be in strength or cunning. So, pick up a deck and create your crew so you, too, enter the fight!  (Bandit Kings was developed in seven weeks as a Collectible Card Game project for Game Design 2 (March – May 2014) at the NYU Game Center.)</image:caption>
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      <image:title>board games - THE GREAT PORRIDGE PURGE</image:title>
      <image:caption>Design by Elyse Lemoine, Josh Raab, and Geoffrey Suthers Role: Designer (projectile vomiting system, character powers, porridge pot mechanics), Artist Once upon a time, in a land far away, there was a poor, but good, little girl, who lived in poverty with her mother.  One day, a mysterious old woman gave the girl a gift, a little pot that could make endless sweet porridge at the uttering of the magic words, “Little pot, cook.”  The little girl and her mother lived in happiness and without hunger, until one day, when the little girl was gone, the mother tried to make porridge of her own.  She said the words and the porridge came, but she forgot how to make the little pot stop cooking, and the village was soon overrun with endless porridge! You find yourself at the edge of your porridge-flooded village, faced with the daunting task of stopping the endless flow from destroying all that you hold dear.  Along with your fellow villagers, you can eat your way through the porridge, build barriers to protect yourself, and try as hard as you can to keep what you’ve eaten from coming back up – but beware! The more you eat, the easier it becomes to vomit, and if you throw up too much, there’s a chance you won’t see the end of this unnatural disaster.  Race against the surging porridge with your friends to find the little girl and the little pot’s lid so you can say the magic words and save the village! “Little Pot, Stop!” (This game was done in 5 weeks (October 2013) for Game Design I at the NYU Game Center.)</image:caption>
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      <image:title>board games</image:title>
      <image:caption>Design by Owen Johnston and Elyse Lemoine Welcome to Richmond Heights! It’s the height of the 1940s, and the bright, bustling city of Richmond Heights is at the heart of the changing times. In the downtown metropolitan area, rumours of the arrival of a Master Thief have started to spread, and the local police force is starting to become uneasy. Security has doubled and officers are itching for a chance to catch the famed thief in the act! As the night dawns on Richmond, will the police force’s preparations be enough, or will the Master Thief leave nothing but their calling card and empty museums behind? Object of the Game In Heist!, a world-renowned Master Thief has set their sights on downtown Richmond and intends to pick it dry of all its valuables. The investigative players must join forces or compete against each other in order to apprehend the master criminal and bring them to justice before they make off with their stolen goods! If the thief makes it out of the city with the stolen property, then the investigators lose. (This game was done in 3 weeks (October 2012) for my graduate application to the NYU Game Center.)</image:caption>
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      <image:title>board games - SCHOLOMANCE</image:title>
      <image:caption>Design by Elyse Lemoine Scholomance, School for the Dark Arts Deep in the heart of Romania stands the infamous Scholomance, the legendary School for the Dark Arts run by the Devil himself. As students of black magic, you have been studying at the Scholomance for three years as a part of the School of Necromancy, under the tutelage of the greatest professors the underworld has to offer. You have learned to speak to the spirits, to cast fel magic, and to summon hordes of the undead to your call. For your final examination in Advanced Necrotic Magic, you’ll be competing with other students to summon and command the best undead army. Will you draw upon your knowledge from the Scholomance and succeed against your fellow students, or will you suffer the consequences of controlling that which cannot be restrained? Object of the Game In Scholomance, you are students at Scholomance, the School for the Dark Arts in Romania. For your final examination in Advanced Necrotic Magic, you’ll be competing against each other to see who can summon and utilize the most powerful undead army! As the two finalists in the class, it’s up to you to beat your opponent and win the competition to become the top student in Necrotic Arts and pass on to the next level. By using all of the knowledge you have gained in necromancy throughout your three years at Scholomance, it’s time to prove yourself worthy of the title of Necromancer. (This game was done in 24 hours (November 2012) for my graduate application to the NYU Game Center.)</image:caption>
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    <loc>http://phantom.cafe/home</loc>
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    <lastmod>2019-06-01</lastmod>
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      <image:title>home</image:title>
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  <url>
    <loc>http://phantom.cafe/portfolio/prototypes</loc>
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    <priority>0.75</priority>
    <lastmod>2019-06-01</lastmod>
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      <image:title>prototypes - SKETCH</image:title>
      <image:caption>Design by Elyse Lemoine Play the Prototype Here: MAC You were there that night - the night that she came. The details are still fresh at the front of your mind, imprinted on your brain like a rubber stamp with permanent ink. You couldn't forget the details even if you wanted to. So now it's time to recount them. SKETCH is a narrative game about describing a moment in time and a brief encounter with a woman. This game is about recounting the details of someone who left an impression on you so strong you can never forget. Done in a week (May 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "PORTRAIT."</image:caption>
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      <image:title>prototypes - SKETCH</image:title>
      <image:caption>Design by Elyse Lemoine Play the Prototype Here: MAC You were there that night - the night that she came. The details are still fresh at the front of your mind, imprinted on your brain like a rubber stamp with permanent ink. You couldn't forget the details even if you wanted to. So now it's time to recount them. SKETCH is a narrative game about describing a moment in time and a brief encounter with a woman. This game is about recounting the details of someone who left an impression on you so strong you can never forget. Done in a week (May 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "PORTRAIT."</image:caption>
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      <image:title>prototypes - THE OLYMPICS: WOMEN'S LIFTING</image:title>
      <image:caption>Design by Elyse Lemoine Play the Prototype Here: MAC The Olympics: a time when the world comes together to compete. Only the best of the best come, and only the best of the best leave with medals. But your day has finally come! After years of training and muscle building, you find yourself among those best competiting in the Women's Weightlifting 75kg event. Can you lift the burden of that weight and beat the world record? WOMEN'S WEIGHTLIFTING 75kg is an Olympic's licensed game about women's weightlifting. This game combines my love of sports and competition with my admiration for women weightlifters all over the world. Done in a week (May 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "LICENSED GAME: The Olympics."</image:caption>
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      <image:title>prototypes - GARNET'S GEM JAM</image:title>
      <image:caption>Design by Elyse Lemoine, Steven Universe © Rebecca Sugar, CN Play the Prototype Here: MAC There's monsters on the loose in Beach City and it's up to Garnet of the Crystal Gems to smash them into pieces! Run along the beach and collect the missing gem shards while punching through the gem monsters. But try not to get caught, because they'll knock you out and it's game over. GARNET'S GEM JAM is an endless runner and puncher that takes place in the world of Cartoon Network's Steven Universe. This game was an experiment in prototyping animations and in working in an IP that isn't my own. Done in a week (April 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "250 lines of code." Press 'space' to punch.</image:caption>
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      <image:title>prototypes - BEARY'S TEA PARTY</image:title>
      <image:caption>Design by Elyse Lemoine Play the Prototype Here: MAC Every little girl knows the joy of tea parties. Sitting your stuffed animals around a table and serving them tea, asking about the finer details of their illustrious lives; emulating the experiences you see on television. In our minds, those animals talk back, regaling us with the details, asking questions of their own. But what if all those animals could do was stare? What if your imagination wasn't enough to fill in the blanks? What if they had a mind of their own...? BEARY'S TEA PARTY is a game about the playful act of talking to ones' stuffed bear at a tea party - and how it never talks back. Done in a week (April 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was to make a game solely based off of an screenshot. My screenshot is here.</image:caption>
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      <image:title>prototypes - NOT RUBBER NOR GLUE</image:title>
      <image:caption>Design by Elyse Lemoine Play the Prototype Here: MAC Saying hurtful things is like throwing stones into a pond: while the ripple dissipates quickly, the stone will always remain underneath the surface. The things that we say to others stay, often in the worst ways. In NOT RUBBER NOR GLUE the player joins a conversation with their friend. Each time a new conversation is started, your friend will remember the way that you make them feel, leaving them more reluctant to continue talking. NOT RUBBER NOT GLUE is a game dealing with the effects of emotionally abusive friendships. Done in a week (April 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "Ephemeral or Permanent."</image:caption>
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      <image:title>prototypes - HOMURA</image:title>
      <image:caption>Design by Elyse Lemoine, Hokra by Ramiro Corbetta Play the Prototype Here: MAC Sumo. A simple, full-contact sport about overwhelming and wearing down your opponent. The rules are simple: either knock your opponent off their feet or force them out of the ring. HOMURA is something like that, only even simpler. HOMURA is a Hokra-inspired minimalist sports game about the elegance of sumo. Done in a week (March 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "You just made (GAME). What now?" The game I received was Hokra. Requires two players to play.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427662950508-8DKT0QOBV15LY4I1ZCHD/image-asset.png</image:loc>
      <image:title>prototypes - SLICE OF LIFE</image:title>
      <image:caption>Design by Elyse Lemoine Play the Prototype Here: MAC The joys of cooking. The sound of your steaks as they sizzle on the skillet, the smell of shallots and red wine as they flavor your food. Nothing beats a fresh home-cooked meal, especially when that meal includes the gardener you just fired or your last tax auditor. Delicious... Slice of Life is a Hannibal Lector-inspired game about cooking your friends. Done in a week (March 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "food."</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427340336594-UN28JGYJEC646NTPMT7G/Screenshot+2015-03-25+23.25.16.png</image:loc>
      <image:title>prototypes - HUSBAND OF MINE</image:title>
      <image:caption>Design by Elyse Lemoine Play the prototype here: MAC "If I falter, I am dead." Husband of Mine is a narrative choice game about navigating the perils of a captive relationship. Inspired by George R. R. Martin's A Song of Ice and Fire, players must assume the role of THE WOLF, a young girl trapped away from home and in a loveless marriage. By choosing her responses in a conversation with her husband, THE LION, the player must attempt to survive at all costs and by any means. Done in a week (March 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "Actual Release," where all of the prototypes would be posted online after the week was up. See the rest of the games here.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427340243159-5AUJIPZWFFPI596QH5N4/screenshot-2015-03-01-10-50-28.png</image:loc>
      <image:title>prototypes - CA$H CAT$</image:title>
      <image:caption>Design by Elyse Lemoine Play the prototype here: MAC Inspired by tamagotchis and the freenium model, CA$H CAT$ is a prototype exploring what it would be like if every single thing in the game cost money. From petting your cat to cleaning up its poop, you’re going to be paying up the butt to take care of your cat. And just imagine what it’ll be like if you don’t. They might just have a mind of their own. Done in a week (February 2015) in Unity 4.6 for Prototype Studio at the NYU Game Center. CA$H CAT$ doesn’t actually cost any money and is a complete parody and should not be taken seriously. (The cats order their own pizza if they get too hungry, after all!) The prompt of the week was “Cashing In” (or making a game that will make a million dollars in a week).</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427340305483-V4ZCI1ZRZTHY44BQ7IJ4/screenshot-2015-03-01-10-51-40.png</image:loc>
      <image:title>prototypes - SURPRISE PARTY SCRAMBLE</image:title>
      <image:caption>Design by Elyse Lemoine Download the prototype here: MAC Prepping for a party is a stressful experience, one that Surprise Party Scramble hopes to emulate. Done as a Wario Ware-style set of mini-games, Surprise Party scramble is about wrapping presents, baking a cake, and surprising your friends. Done in a week (February 2015) in Unity 4.6 for Prototype Studio at the NYU Game Center. The prompt of the week was “Surprise!"</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427340258870-L4THG7RPZWLS3VQSEEU2/screenshot-2015-03-01-11-13-45.png</image:loc>
      <image:title>prototypes - BONES.</image:title>
      <image:caption>Design by Elyse Lemoine Play the prototype here: HERE. “They say weight is just a NUMBER. That it’s not what’s on the outside that counts, but what’s on the inside. Well, I think that’s bullshit.” BONES. is a game about struggle.  A game about fighting depression, anxiety, and low self-esteem.  It’s a game about not giving up, about pushing forward, and about facing the shadows of the past, as painful as they may be.  BONES. is completely autobiographical, based on my own experiences fighting as a woman and a lesbian in a world that doesn’t care for both, and is about the struggle of facing the world when one can’t even face themselves. Done in a week (February 2015) in Twine for Prototype Studio at the NYU Game Center.  This was the single hardest game I’ve ever had to make due to its rough content.  The prompt of the week was “integers.”  (Warning for some very dark themes including depression, body image, physical and emotional abuse, and sexual assault.)</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427340273725-U8LTZDHLRL1VSKZJTGS4/screenshot-2015-03-01-10-49-02.png</image:loc>
      <image:title>prototypes - MEMORY FOREST (メモリの森)</image:title>
      <image:caption>Design by Elyse Lemoine Play the prototype here: MAC | PC As a game designer and as a player, Animal Crossing has always been a game that has inspired me and pushed me forward. It’s a game about the relaxing day-to-day; a game of delayed gratification, about making and keeping friend, about living, relaxing, and being. Memory Forest is a small vignette that attempts to encapsulate the feeling of Animal Crossing, where the player is a townsperson exploring the memories of the town left by the player. Made in a week (January 2015) in Unity 4.6 for Prototype Studio at the NYU Game Center. The prompt of the week was “a fangame of a game designed by a woman.” Memory Forest is an Animal Crossing (どうぶつの森）inspired by the project leader/director, Kyogoku Aya.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427340268148-GYYY8W06R3VZN5F92WKU/screenshot-2015-03-01-10-51-00.png</image:loc>
      <image:title>prototypes - PRINCESS PANIC!</image:title>
      <image:caption>Design by Elyse Lemoine Download the prototype here: MAC The most fun part of the day is picking out your outfit, right?  So many options to choose from, so many different things to wear, so many cute combinations!  But it’s not always as easy as it’s made out to be, especially when the oppressive expectations of the outside world are a little bit much.  Princess Panic! is about dressing yourself up in whatever way you want and facing the scrutiny of the outside world – which will always disappoint. Done in a week (January 2015) in Unity 4.6 for Prototype Studio at the NYU Game Center.  Princess Panic! is a cute dress-up game with a twist.  The theme for the week was “pressure."</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1427662929648-CKOUMNWWUGVQD570RWDA/73ZPphywvwww4vH8W258Ll.jpg</image:loc>
      <image:title>prototypes - SHIA LABEOUF ATE MY HANDS</image:title>
      <image:caption>by Vanessa Briceño, Char George, and Elyse Lemoine “You’re walking through the woods.  There’s no one around and your phone is dead.  Out of the corner of your eye, you spot him: Shia LaBeouf.”  You’ve made it into a log cabin, Shia in pursuit with a thirst for blood on his tongue.  And with your hands gone, you have nothing left but your bloody stump hands to barricade to the doors to keep him from getting in. Shia LaBeouf Ate My Hands is a two player cooperative game for the PC and Leap Motion.  One player uses the Leap Motion to control the bleeding stump arms, pushing furniture in front of the windows and doors as Shia moves around them.  The other player controls the legs, guiding the stump arms toward the furniture so they can push together. Done in 2 days (January 2015) for the 2015 Global Game Jam (prompt: “What do we do now?”).  Shia LaBeouf requires a gamepad (XBox360 or PS4) and a Leap Motion to play.  Shia LaBeouf won BEST TRAINWRECK at the NYU Game Center Global Game Jam site and took third place for AUDIENCE FAVOURITE.  This game was inspired by the song Shia LaBeouf by Rob Cantor. Download the prototype here: SOON TO COME.</image:caption>
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      <image:title>prototypes - WINGMAN DOWN</image:title>
      <image:caption>Design by Elyse Lemoine Download the prototype: Windows. Don’t you hate it when you’re trying to have a drink and you just can’t get a little peace and quiet?  It’s Spring Break at the Moonlight Bar and the men just keep flying at you, and they aren’t stopping!  Swing your arms as fast as you can to smack them away (and eventually destroy them) – but watch out for your drink next to you.  The more they hit you, the more exhausted you’ll be – and the faster you’ll leave the bar.  Survive as long as you can before those annoying dudes drive you off. Done in 2 weeks (September 2013) for Game Studio I at the NYU Game Center, using GameMaker Studio.  As part of the assignment, all art assets had to be made in GameMaker’s sprite editor.  This was the first digital game I ever worked on.  Recommended to be played with an XBOX 360 gamepad.</image:caption>
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  </url>
  <url>
    <loc>http://phantom.cafe/games/daysgone</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-06-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1559588546625-G89UBHNYD935O9KSNZGO/days-gone-standard-edition-box-art-02-ps4-us-14jan19.png</image:loc>
      <image:title>DAYS GONE - DAYS GONE</image:title>
      <image:caption>Action/Adventure - Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live. Developer: SIE Bend Studio Role: Narrative Designer/Localization Producer Contributions: Wrote in-game dialogue and text collectibles, as well as any and all in-game copy (tutorials, skills, HUD, UI, etc.). Placed all collectibles in the open world and tested them thoroughly. Managed all VO and text assets, directing multiple teams in their implementation. Maintained a working knowledge of the game’s story in order to preserve narrative integrity throughout development. Assisted in voice casting for major and minor roles. Worked with SIE localization services as internal Localization Producer, maintaining, editing, and delivering all sound and text assets within the studio’s localization management system (LAMS). Acted as a liaison between Bend Studio and SIE localization services, fielding all questions and requests regarding content and deadlines. Worked with internal teams to maintain localization-related delivery deadlines to insure ample time for translation and testing. Edited and timed out subtitles for cinematics and VO by hand to ensure they were accurate. More information here. Purchase the game here.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1559588546625-G89UBHNYD935O9KSNZGO/days-gone-standard-edition-box-art-02-ps4-us-14jan19.png</image:loc>
      <image:title>DAYS GONE - DAYS GONE</image:title>
      <image:caption>Action/Adventure - Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live. Developer: SIE Bend Studio Role: Narrative Designer/Localization Producer Contributions: Wrote in-game dialogue and text collectibles, as well as any and all in-game copy (tutorials, skills, HUD, UI, etc.). Placed all collectibles in the open world and tested them thoroughly. Managed all VO and text assets, directing multiple teams in their implementation. Maintained a working knowledge of the game’s story in order to preserve narrative integrity throughout development. Assisted in voice casting for major and minor roles. Worked with SIE localization services as internal Localization Producer, maintaining, editing, and delivering all sound and text assets within the studio’s localization management system (LAMS). Acted as a liaison between Bend Studio and SIE localization services, fielding all questions and requests regarding content and deadlines. Worked with internal teams to maintain localization-related delivery deadlines to insure ample time for translation and testing. Edited and timed out subtitles for cinematics and VO by hand to ensure they were accurate. More information here. Purchase the game here.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1559366834333-C2BV84C40CDXXZA3J2AK/Carlos_1.jpg</image:loc>
      <image:title>DAYS GONE - RIP SERMONS</image:title>
      <image:caption>Worked with existing characterization and lore surrounding R.I.P, the in-game, in-universe cult, to write a series of broadcast collectibles. Did extensive research on cults and indoctrination to write realistic sermons whose purpose is to recruit more members to a violent, brainwashed cult. Assisted in placing and hooking up collectibles in the open world. Read the script HERE. Click the thumbnail to listen to the audio.</image:caption>
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      <image:title>DAYS GONE</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1559583375174-CWGL0ZCZ2GI2H56HLU31/PS4Pro-ELemoine-20190603-0224.png</image:loc>
      <image:title>DAYS GONE - TOURISM COLLECTIBLES</image:title>
      <image:caption>Worked with Open World Design Lead and Creative Director to conceptualize Tourism Collectibles. Explored the open world to find organic locations for collectible placement. Researched and wrote all Tourism Collectibles, based on real world and real Pacific Northwestern examples. Collaborated with Concept Art team to make sure all Tourism Collectibles received in-game art assets that fit the content. Placed collectibles in the open world and tested them extensively to make sure the could be picked up and were properly displayed. Read the collectible text here.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1559583707841-J847CY6N8O8WKGKJ83Y2/PS4Pro-ELemoine-20190603-0225.png</image:loc>
      <image:title>DAYS GONE - HISTORICAL MARKERS</image:title>
      <image:caption>Did extensive research on Oregonian and Pacific Northwestern history to write Historical Markers to populate throughout the open world. Scoured the Days Gone open world in search for interesting and unique places for historical markers. Worked with Environment team to make sure historical markers received art treatment and clean up. Tested markers extensively to make sure they were up to date and collectible. Read the collectible text here.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1559584247239-FX8GNTEUK8G2NOC3AT7Q/PS4Pro-ELemoine-20190603-0223.png</image:loc>
      <image:title>DAYS GONE - CHARACTER COLLECTIBLES</image:title>
      <image:caption>Worked with Creative Director to analyze existing characters and what kinds of collectibles would suit them. Used extensive knowledge of character background and world to write collectibles that would contribute to our cast of characters, adding to their stories and giving the player insight to their lives prior to the “Event.” Collaborated with Concept Art to make sure all collectibles received in-game art assets that matched their content. Placed collectibles in the open world and tested them extensively to make sure they were working. Read the collectible text here.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1559584458859-NULB0PZZ5IP7CA4I93C1/3000809.jpg</image:loc>
      <image:title>DAYS GONE - DAYS GONE ART BOOK</image:title>
      <image:caption>Contributed to the creation of the Days Gone artbook. Featured in various sections, like characters and open world. Wrote snippets discussing work on various collectibles (Tourism Collectibles, Addy’s Letter) and worldbuilding processes (the Campfire Cadets). Purchase the artbook here.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://phantom.cafe/riot-games</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963557639-06N777CJT0NNE2UKRFI9/Ahri_0.jpg</image:loc>
      <image:title>league of legends - ahri update</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video), Updated Biography, Pop Star Ahri VO Collaborators: Elan Stimmel (editor), Isa Mari de Leon (writer), Thomas Randby (concept art), Einar Langfjord (animator) Release Date: January 2023 Bio: Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making. Additional Links: Riot Insights Article</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963557639-06N777CJT0NNE2UKRFI9/Ahri_0.jpg</image:loc>
      <image:title>league of legends - ahri update</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video), Updated Biography, Pop Star Ahri VO Collaborators: Elan Stimmel (editor), Isa Mari de Leon (writer), Thomas Randby (concept art), Einar Langfjord (animator) Release Date: January 2023 Bio: Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making. Additional Links: Riot Insights Article</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1728066967779-5388DQC6VJJHX78M1EJL/image-asset.png</image:loc>
      <image:title>league of legends - Champion: Milio</image:title>
      <image:caption>Role</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963566084-T7178BNMP5T8TFRWPKVF/Ambessa_0.jpg</image:loc>
      <image:title>league of legends - ambessa</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video) Collaborators: Taylor Dinwiddie (co-writer), Elan Stimmel (editor), Max Pearlman (designer), Oussama Agazzoum (concept art) Release Date: November 2024 Bio: All who know the name Medarda respect and fear the family’s leader, Ambessa. As a Noxian general, she embodies a deadly combination of ruthless strength and fearless resolve in battle. Her role as matriarch is no different, requiring great cunning to empower the Medardas while leaving no room for failure or compassion. Embracing the merciless ways of the Wolf, Ambessa will do whatever it takes to protect her family's legacy, even at the cost of her own children's love.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731965765786-R9N0WDQZYNDRJCG1MAWB/Aurora_0.jpg</image:loc>
      <image:title>league of legends - aurora</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video), Biography Collaborators: Elan Stimmel (editor), Blake Smith (designer), Sunny Pandita (concept art) Release Date: July 2024 Bio: From the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who’d become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord. Additional Links: Insights Article</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963572646-OIUKS8ZBCWWXJHGGR7FB/Caitlyn_0.jpg</image:loc>
      <image:title>league of legends - caitlyn update</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video), Updated Biography Collaborators: Elan Stimmel (editor), Thomas Randby (concept art), Einar Langfjord (animator) Release Date: November 2021 Bio: Renowned as its finest peacekeeper, Caitlyn Kiramman is also Piltover’s best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner’s more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn’s most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963588322-JJDPXXLA6FY2YQ3FERQM/Milio_0.jpg</image:loc>
      <image:title>league of legends - milio</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video), Biography, Short Story Collaborators: Elan Stimmel (editor), Myles Salholm (designer), Nancy Kim (concept artist) Release Date: March 2023 Bio: Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him. Additional Links: Insights Article</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963621870-KVBEXOMDFF9OOK14HF6P/Skarner_0.jpg</image:loc>
      <image:title>league of legends - skarner update</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video), Biography Collaborators: Elan Stimmel (editor), Larry Ray (concept art), Jacob Crouch (designer) Release Date: April 2024 Bio: The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safe—no matter the cost. Additional Links: Insights Article</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963598395-07U9PFDWHCLW3EKDKTAZ/Nidalee_0.jpg</image:loc>
      <image:title>league of legends - nidalee update</image:title>
      <image:caption>Role: Co-Writer Contributions: VO Script (video), Updated Biography Collaborators: Isa Mari de Leon (co-writer), Dana Shaw (co-writer), Elan Stimmel (editor) Release Date: February 2023 Bio: Raised in the deepest wilderness, Nidalee is a master tracker who can shapeshift into a ferocious pakaa jungle cat at will. Neither wholly woman nor beast, she viciously defends her territory from any and all trespassers, with carefully placed traps and deft spear throws. She cripples her quarry before pouncing on them in feline form—the lucky few who survive tell tales of a wild woman with razor-sharp instincts, and even sharper claws…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963649441-QT6OGHJ2TNYWRJTSVSHJ/Udyr_3.jpg</image:loc>
      <image:title>league of legends - spirit guard udyr update</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video) Collaborators: John Chambers (editor), Justin Albers (concept art) Release Date: August 2022 Bio: Udyr's time in Ionia, training at Hirana Monastery, taught him control and calmed the storm in his heart. Though the Freljord called him home, Udyr chose to stay and help Ionia regain spiritual harmony, as it had done for him. As he gets closer to this goal, he knows that his work to do the same for the whole of Runeterra has only just begun. Additional Links: Insights Article</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963662225-0TAOS1IQZMT58WL38TZS/l3bfoo7t64zd1.jpeg</image:loc>
      <image:title>league of legends - arcane brawler vi</image:title>
      <image:caption>Role: Writer Contributions: VO Script (video) Collaborators: Anastasia Basil (editor) Release Date: November 2024 Bio: As night falls in Zaun, the roar of the crowd can be heard from the bloodsoaked fighting pits. Bets are placed and money changes hands as desperate brawlers fight their way to their next meal. Lately, a new fighter has been making a name for herself, an undefeated champion with bruised knuckles and an ax to grind...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731963756966-FLEYXUSVHUWIK8SFEX7I/KakaoTalk_Photo_2024-11-18-13-02-12.png</image:loc>
      <image:title>league of legends - the spirit of hearth-home event</image:title>
      <image:caption>Role: Co-Writer Contributions: Event Script Collaborators: Ty Sheedlo (co-writer), Mayura Jain (editor) Release Date: May 2024 Bio: I remember it like it was yesterday. Perhaps it was. To me, time is meaningless. You marched into my home. You didn’t even bother to knock. Though if you had, I wouldn't have answered. But even then, I knew something was different about you. You came to my forge not out of some selfish need for one of my weapons, nor out of foolish curiosity… You had come to help a friend. "Friend." Isn’t that a funny word…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1747272097966-EFYHH43XDU18H2IZYLX9/g9b6ri03czue1.jpeg</image:loc>
      <image:title>league of legends - spirit blossom ashe</image:title>
      <image:caption>Role: Writer Contributions: VO Script (VO to be added at a later date) Collaborators: Anastasia Basil (editor) Release Date: April 2025 Bio: Myth tells of the Wandering Queen, whose curiosity led her to trade places with the Grovemother. The cost of this choice was high, and she returned to see her loyal Ready Hand and the Grovemother locked in combat. Throwing herself between them, she died in the Ready Hand's arms, her final words an apology. Now she roams the wilds, guiding the lost.</image:caption>
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  <url>
    <loc>http://phantom.cafe/teamfight-tactics</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731966624657-VP2A2HRXR0IEUNW9D60E/i1655818636729961.jpeg</image:loc>
      <image:title>teamfight tactics - set 7.5 - dragonlands</image:title>
      <image:caption>Role: Writer, Narrative Lead Contributions: Dragon narrative (Sohm, Nomsy, Terra, Swain, Zippy) Collaborators: Ty Sheedlo (co-writer), Michael Luo (co-writer), Taylor Dinwiddie (co-writer), Isa Mari de Leon (co-writer), Kristina Atanasoski (co-writer) Release Date: September 2022 Sohm: The spirit of the tides, Sohm formed the great reefs of the Lagoon Archipelago as a home for his fishy friends. There he played, content to stay hidden from the rest of the world. But when he and the other dragons fell into slumber, he awoke to find his once flourishing coral reef destroyed. He tried with all his dragon might to restore his beautiful reef and bring life and fun back to his home. Now, with his reef freshly renewed, he continues to expand his waters, welcoming all curious explorers to splash around in the water. Nomsy: If you ask anyone in the Dragonlands, they'll tell you that Nomsy is a good girl. The bestest girl, in fact, thanks to the diligent training she received as the Dragon Academy's class pet. Now a recent graduate, this pup is all grown up, stronger than ever, and ready to put her training to the test! She's also very excited to see new sights, nap in the sun, and get ALL THE PETS. Terra: When the Dragonlands were still raw and young, Terra was born in the hollows of the earth. They toiled in the vast underground, burrowing to shape the surface world in their own image. Though they had no shrine of worship, they felt the vibrations of the dragons above enjoying their work. But when the dragons lay dormant, they too were lulled by their silence, dreaming of grand celebrations honoring their work. Now reawakened, Terra has emerged desiring recognition, making themselves known through mountainous displays of power. Swain: Once a Ragewing disciple, Swain spent years in the Dragonlands seeking forbidden magic. As his powers grew, so too did his ambition. The former pupil sought to attain a greater form, and in time, became forever transformed as a demonic wyrm capable of vile sorcery. Having betrayed his former order, Swain took flight toward a new land: the Darkflight Isles. To others, these islands were a vibrant, flourishing home--but to Swain, they are the seeds of his new empire.  Zippy: Sir Zipinald Shadowchaser Whitewing, First of His Name, Harbinger of Dawn, Bardicus of the Bristlewood may be his given name, but the Guild’s loyal steed only ever answers to “Zippy.” And to say that he listens is generous; Zippy would rather launch himself headfirst into the midst of battle than attempt to comprehend tactics or strategy. But legend says, if you give him poro-snax, he might just grace you with his cooperation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731966624657-VP2A2HRXR0IEUNW9D60E/i1655818636729961.jpeg</image:loc>
      <image:title>teamfight tactics - set 7.5 - dragonlands</image:title>
      <image:caption>Role: Writer, Narrative Lead Contributions: Dragon narrative (Sohm, Nomsy, Terra, Swain, Zippy) Collaborators: Ty Sheedlo (co-writer), Michael Luo (co-writer), Taylor Dinwiddie (co-writer), Isa Mari de Leon (co-writer), Kristina Atanasoski (co-writer) Release Date: September 2022 Sohm: The spirit of the tides, Sohm formed the great reefs of the Lagoon Archipelago as a home for his fishy friends. There he played, content to stay hidden from the rest of the world. But when he and the other dragons fell into slumber, he awoke to find his once flourishing coral reef destroyed. He tried with all his dragon might to restore his beautiful reef and bring life and fun back to his home. Now, with his reef freshly renewed, he continues to expand his waters, welcoming all curious explorers to splash around in the water. Nomsy: If you ask anyone in the Dragonlands, they'll tell you that Nomsy is a good girl. The bestest girl, in fact, thanks to the diligent training she received as the Dragon Academy's class pet. Now a recent graduate, this pup is all grown up, stronger than ever, and ready to put her training to the test! She's also very excited to see new sights, nap in the sun, and get ALL THE PETS. Terra: When the Dragonlands were still raw and young, Terra was born in the hollows of the earth. They toiled in the vast underground, burrowing to shape the surface world in their own image. Though they had no shrine of worship, they felt the vibrations of the dragons above enjoying their work. But when the dragons lay dormant, they too were lulled by their silence, dreaming of grand celebrations honoring their work. Now reawakened, Terra has emerged desiring recognition, making themselves known through mountainous displays of power. Swain: Once a Ragewing disciple, Swain spent years in the Dragonlands seeking forbidden magic. As his powers grew, so too did his ambition. The former pupil sought to attain a greater form, and in time, became forever transformed as a demonic wyrm capable of vile sorcery. Having betrayed his former order, Swain took flight toward a new land: the Darkflight Isles. To others, these islands were a vibrant, flourishing home--but to Swain, they are the seeds of his new empire.  Zippy: Sir Zipinald Shadowchaser Whitewing, First of His Name, Harbinger of Dawn, Bardicus of the Bristlewood may be his given name, but the Guild’s loyal steed only ever answers to “Zippy.” And to say that he listens is generous; Zippy would rather launch himself headfirst into the midst of battle than attempt to comprehend tactics or strategy. But legend says, if you give him poro-snax, he might just grace you with his cooperation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731966644998-B48C78FS9CTNERTBZWG7/monsters-attack-splash-art.png</image:loc>
      <image:title>teamfight tactics - set 8 - monsters attack!</image:title>
      <image:caption>Role: Writer, Narrative Lead Contributions: Set Narrative Arc, Whisker Narrative Development, Worldbuilding and Narrative Development Collaborators: Ty Sheedlo (co-writer), Taylor Dinwiddie (co-writer), Isa Mari de Leon (co-writer), Kristina Atanasoski (co-writer), John Chambers (editor) Release Date: September 2022</image:caption>
    </image:image>
    <image:image>
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      <image:title>teamfight tactics - set 8 - lunar gala new years event</image:title>
      <image:caption>Role: Writer, Co-Narrative Lead Contributions: Event Script (opening cnematic) Collaborators: Ty Sheedlo (co-writer, co-narrative lead), Taylor Dinwiddie (co-writer), Isa Mari de Leon (co-writer), John Chambers (editor) Release Date: January 2023</image:caption>
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  <url>
    <loc>http://phantom.cafe/wild-rift</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731967643676-8JUELQA4B96FJA1BWY4H/Yuumi+Splash.png</image:loc>
      <image:title>wild rift - yuumi's adventure event</image:title>
      <image:caption>Role: Co-Writer Contributions: Event Script (video) Collaborators:Ty Sheedlo (co-writer) Release Date: February 2022 Bio: A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend. As Valentine day approaches, Yuumi decides she is finally done with procrastination, and that this is the trip she will finally find her friend, Norra. So she sets off on her journey and she is determined to succeed this time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731967643676-8JUELQA4B96FJA1BWY4H/Yuumi+Splash.png</image:loc>
      <image:title>wild rift - yuumi's adventure event</image:title>
      <image:caption>Role: Co-Writer Contributions: Event Script (video) Collaborators:Ty Sheedlo (co-writer) Release Date: February 2022 Bio: A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend. As Valentine day approaches, Yuumi decides she is finally done with procrastination, and that this is the trip she will finally find her friend, Norra. So she sets off on her journey and she is determined to succeed this time.</image:caption>
    </image:image>
    <image:image>
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      <image:title>wild rift - firelights reignite!</image:title>
      <image:caption>Role: Co-Writer Contributions: Event Script (Chapter 1, Chapter 2, Chapter 3) Collaborators: Isa Mari de Leon (co-writer), Mayura Jain (editor) Release Date: October 2024 Bio: While trying to fix his aeroglider, Ekko takes Heimerdinger on a tour of Zaun. Together, the two find common ground and companionship as they discuss the future of Zaun.</image:caption>
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  <url>
    <loc>http://phantom.cafe/riot-forge</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-15</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731968198923-VJY9BE9S85KKBFD1AOPL/Updraft_EN_EG_Product+Portrait+Image_1200x1600-a5bbb23800cfa28ef23daf0a3b248be2.png</image:loc>
      <image:title>riot forge - conv/rgence</image:title>
      <image:caption>Role: Writer (Lore Journals) Contributions: Hold Me Like a Fermata Release Date: May 2023 Bio: Traverse the sprawling city of Zaun as Ekko, a young inventor with a device to manipulate time, in this story-driven action platformer. Collect parts, craft gadgets, and unlock abilities—then rewind time to adapt your approach to every new challenge.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f35c61e4b05fe3d5e3d07e/1731968198923-VJY9BE9S85KKBFD1AOPL/Updraft_EN_EG_Product+Portrait+Image_1200x1600-a5bbb23800cfa28ef23daf0a3b248be2.png</image:loc>
      <image:title>riot forge - conv/rgence</image:title>
      <image:caption>Role: Writer (Lore Journals) Contributions: Hold Me Like a Fermata Release Date: May 2023 Bio: Traverse the sprawling city of Zaun as Ekko, a young inventor with a device to manipulate time, in this story-driven action platformer. Collect parts, craft gadgets, and unlock abilities—then rewind time to adapt your approach to every new challenge.</image:caption>
    </image:image>
    <image:image>
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      <image:title>riot forge - the mageseeker</image:title>
      <image:caption>Role: Writer (Lore Journals) Contributions: Am I the Scoundrel?, Liars, Sinful Succulence Release Date: April 2023 Bio: From Digital Sun, creators of Moonlighter, The Mageseeker is an action RPG in the League of Legends universe. Play as Sylas, a mage now freed from years in captivity. Wield the chains that once bound you and liberate Demacia from the Mageseekers' tyranny.</image:caption>
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      <image:title>riot forge - bandle tale</image:title>
      <image:caption>Role: Writer (Character Conversations) Contributions: Meredith, Lucas, Farmer 1 Release Date: Ferbruary 2024 Bio: Bandle Tale: A League of Legends Story is a crafting RPG set in the whimsical world of Bandle City. After a party goes wrong, the portals that connect your home collapse and throw everything into chaos! Using your knitting magic and backpack house, restore the portals to reunite Bandle City.</image:caption>
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  <url>
    <loc>http://phantom.cafe/legends-of-runeterra</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-15</lastmod>
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      <image:title>legends of runeterra - the grand heist</image:title>
      <image:caption>Role: Writer Contributions: Rogues of Runeterra: The Grand Heist Event Script Collaborators: Elan Stimmel Release Date: May 2025 Bio: You've been hired by a mysterious client to travel to Shurima, break in, and steal an item. Little do you know, your mysterious benefactor is none other than Khada Jhin. In orchestrating the perfect performance, he has made you part of his grand design.</image:caption>
    </image:image>
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      <image:title>legends of runeterra - the grand heist</image:title>
      <image:caption>Role: Writer Contributions: Rogues of Runeterra: The Grand Heist Event Script Collaborators: Elan Stimmel Release Date: May 2025 Bio: You've been hired by a mysterious client to travel to Shurima, break in, and steal an item. Little do you know, your mysterious benefactor is none other than Khada Jhin. In orchestrating the perfect performance, he has made you part of his grand design.</image:caption>
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    <loc>http://phantom.cafe/about</loc>
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    <lastmod>2025-06-12</lastmod>
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      <image:title>about - Make it stand out</image:title>
      <image:caption>art by fi</image:caption>
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  <url>
    <loc>http://phantom.cafe/resume</loc>
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    <lastmod>2025-06-12</lastmod>
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      <image:title>resume</image:title>
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  <url>
    <loc>http://phantom.cafe/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-06-12</lastmod>
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  <url>
    <loc>http://phantom.cafe/portfolio/creative-writing</loc>
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    <priority>0.75</priority>
    <lastmod>2019-06-01</lastmod>
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  <url>
    <loc>http://phantom.cafe/portfolio/academic-writing</loc>
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    <priority>0.75</priority>
    <lastmod>2019-06-01</lastmod>
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    <loc>http://phantom.cafe/portfolio/scripts</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-06-03</lastmod>
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    <loc>http://phantom.cafe/writing/daysgone</loc>
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    <priority>0.75</priority>
    <lastmod>2024-11-18</lastmod>
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