HUSBAND OF MINE

HUSBAND OF MINE

Design by Elyse Lemoine

Play the prototype here: MAC

"If I falter, I am dead."

Husband of Mine is a narrative choice game about navigating the perils of a captive relationship. Inspired by George R. R. Martin's A Song of Ice and Fire, players must assume the role of THE WOLF, a young girl trapped away from home and in a loveless marriage. By choosing her responses in a conversation with her husband, THE LION, the player must attempt to survive at all costs and by any means.

Done in a week (March 2015) in Unity for Prototype Studio at the NYU Game Center. The prompt for this week was "Actual Release," where all of the prototypes would be posted online after the week was up. See the rest of the games here.

ALIEN ACADEMY

ALIEN ACADEMY

Design by Vanessa Briceño, Char George, and Elyse Lemoine

Role: Artist, Animator, Game Designer, Sound Design (minor)

Download the current build: MAC (BETA).

Alien Academy is a fast-paced, light-hearted, social- and time-management game where you run an imaginary boarding school for aliens in the pages of your very own school notebook. As the headmaster or headmistress of this prestigious academy, you are tasked with keeping the school running as smoothly as possible. Direct your students around the school and make sure they’re making friends and staying out of trouble! Delinquent, unhappy aliens might just fire you themselves!

Alien Academy is a second year MFA thesis project from the NYU Game Center. It was developed over the course of 9 months, and is currently in beta. We developed Alien Academy in Unity 4.6, and began the project in May 2015, finishing in early-beta in May 2015. Follow the development blog for news.

NOTE: In the current build, once the player gets halfway through day 2, the game enters free play mode. You can then explore the game and the aliens without worrying about getting them to class! If you want to replay, quit the game and then start again. There are some known bugs that will be fixed in the future.

HUNGRY HUNGRY HEROES

HUNGRY HUNGRY HEROES

Design by Matthew Chen, Elyse Lemoine, Leandro Ribeiro, and AP Thomson

Watch the video here. Download the current build: Mac OSX.

Once upon a time, a poor girl and her mother received a magical gift – a Little Pot that could produce endless sweet porridge at the utterance of the magic words “Little Pot, Cook.” But, one day, the mother forgot the words to make the porridge stop and their small town was flooded with sweet porridge. With the town in peril, three heroes – Industrious Olga, Tremendous Johann, and Revolting Werner – must rise to the occasion and eat their way through the town to stop the Little Pot from covering the world in sweet porridge!

Hungry Hungry Heroes is a single player strategy game about cooperative eating and tactical puking. Take control of the three heroes – Olga, Werner, and Johann – and eat your way through the various levels and campaigns to stop the Little Pot in its sweet, sticky tracks!

Done in 4 months (February – May 2014) for Game Studio 2 at the NYU Game Center, using Unity. This is a single-player strategy game best played on iOS devices (iPad and iPhone). Based on the non-digital game, the Great Porridge Purge by Elyse Lemoine, Josh Raab, and Geoffrey Suthers (done for Game Design 1).

RMS RUMBLE

RMS RUMBLE

Design by Elyse Lemoine, James Marion, Leandro Ribeiro, and AP Thomson

Watch the video here. Download the current build: Mac OSX | Windows

RMS Rumble is a tragically romantic combat sport about “rearranging deck chairs on the sinking Titanic.” So with little time left and nothing left to lose – except your life – compete against your lover for who can get the most deck chairs on their side of the ship before it sinks! And when it does, you can go down knowing that you were a true King of the World.

Done in 5 weeks (November – December 2013) for Game Studio I at the NYU Game Center, using Unity. This is a two-player fighting game best played with XBOX 360 gamepads.

THE FAMILY GHOST

THE FAMILY GHOST

Written and Designed by Elyse Lemoine

Play the Game here.

“It’s Christmas Eve and you’re sitting in your childhood bedroom, still wearing the heavy scarf and coat you came in with. At the foot of the bed is your carry-on, loaded with just enough clothes to last you through the few days of your Christmas holiday. This is the first time you’ve spent Christmas with your parents in a long time; the last four had been spent with your partner of six years. This year, however, you find yourself single and still feeling the pain of your recent break-up…”

The Family Ghost is a ChoiceScript game about being queer, going home for Christmas, and all of the struggles that come with dealing with family.  You play a young twenty-nine year old sous chef named Sawyer Anne McLeod, whose parents love her, but don’t necessarily understand her.  Navigate a family Christmas Eve dinner while making choices and experiencing the outcomes.  Will you make the best of a strained but familiar situation, or will Christmas end in tears and anger?

Done in 3 weeks (February 2014) for Narrative Game Studio at the NYU Game Center using ChoiceScript.  This is a single player choose your own adventure game that can be played in 15 – 20 minutes.  Needs an internet connection and a web browser to play.  (Chrome and Firefox preferred.)

#adderhouse2014

#adderhouse2014

Written and designed by Elyse Lemoine

Play the Game here.

#adderhouse2014 is an Inform7 game about a sixteen-year-old dudebro, Chad (@harshrealm22), livetweeting his way through a haunted house.  Armed with only a flashlight and his cellphone, Chad must make his way through a haunted house as a part of a triple dog dare, all while being harassed by a ghost and teased by his friends.  Input actions and help Chad explore the house in order to solve the mystery of the vengeful ghost of the Adder House and make it out alive.

Done in 4 weeks (March 2014) for Narrative Game Studio at the NYU Game Center using Inform 7.  This is a single-player input text adventure game that can be played in 10 – 20 minutes.  Needs an internet connection and a web browser to play (can be played on iPad or iPhone).